Seek Percent

The seek position expressed as a percentage of the sound’s total duration. This duration takes looping into account. For example, seeking to 50% of a sound that loops twice over itself will bring the cursor to the beginning of the second loop.

Sounds that loop infinitely are an exception, because their duration is infinite. In such a case, the effective position is computed as if they were not looping, and is then applied by taking looping into account. Consequently, it is impossible to seek after a looping region (in the “outro portion”) of an infinitely looping sound.

When seeking within a Music Segment, the position is relative to the Entry Cue, and the object’s duration is defined by the duration between the Entry and Exit Cues. It is thus impossible to seek before the Entry Cue (Pre-Entry) or after the Exit Cue (Post-Exit).

Default value: 0
Range: 0 to 100
Units: %