Use SoundBank names

Determines whether SoundBank names or IDs are used to:

Name the generated SoundBank files (for example “Init.bnk” or “1355168291.bnk”)

Identify the target when one SoundBank refers to media in another SoundBank.

Depending on the Low-Level I/O implementation used in your game, this option may affect how AK::SoundBank::LoadBank() can be called. For more information, please refer to Using SoundBank Names in the Wwise SDK documentation (under Sound Engine Integration Walkthrough > Integrate Wwise Elements into Your Game > Integrating Banks > Integration Details - Banks > General Information).

Default value: true