Type
A list of transitions that can be applied between objects in the container.
- Xfade (amp) - Adds a crossfade between two objects using constant amplitude.
- Xfade (power) - Adds a crossfade between two objects using constant power.
- Delay - Adds a silence between two objects.
- Sample accurate - Creates seamless transitions with no latency between objects.
- Trigger rate - Determines the rate at which new objects within the container will be played. This option is useful for simulating rapid gun fire.
Note: There are some limitations and restrictions when using Xfade, Sample accurate, and Trigger rate transitions. A couple of notable ones are:
- Blend and Switch Containers do not work with crossfades (Xfade). A Random/Sequence Container’s Xfade will fail when any of its child Blend or Switch Containers play; and
- Fade outs of stop Actions do not propagate on containers using Xfade or Trigger rate transitions. Whenever a StopEvent is called on the container, with a fade out value that is longer than the current segment that’s playing, the sound will just cut off abruptly when that segment ends. The workaround to this is to use a Set Voice Volume action to create the fade and delay the Stop action.
Default value: Xfade (amp)