Scope
- Global: All instances of the container used in the game are treated as one object so that repetition across game objects is avoided.
For example, when a group of characters within your game all use the same sentences, you can use the Global option to ensure, using the Random, Shuffle, and Step features, that a different sentence will be spoken each time a character speaks.
- Game object: Each instance of the container is treated as a separate entity and therefore no sharing occurs across game objects.
Default value: Global