Initial Delay

Initial delay applied before playing. This delay will be added to parents and children Initial delay.

Note: This delay changes the behavior of a container in Trigger rate mode as the delay of its children will be applied additionally to the Trigger rate duration.

Note: The Source Editor’s Play Cursor start position is not respected when there is an Initial Delay. For more information, refer to the Source Editor documentation.

Note: Using the built-in parameters to control an RTPC can lead to problems if that RTPC is tied to Initial Delay or Priority. Built-in parameters are computed when a sound plays on a given game object, so they work great for most sound properties. Logical control of playback items like Initial Delay and Priority are not suited while using the built-in parameters to control an RTPC since their value is unknown at the moment the Play Action is posted.

Default value: 0
Range: 0 to 3600
Units: s