The distance from the emitting source where the sound/motion reaches its lowest level. The attenuation of the object remains constant beyond the max distance.
Sound and motion propagation is omni-directional, so the max distance value creates a spherical boundary around the emitting source.
The max distance is represented in the Graph view by the last control point.
(Wwise distance units will match the distance units that you are using in game, for example, centimeters, meters, and so on.)
Default value: 100.0
Range: 1 to 100000000
Units: Wwise distance units.