Virtual voice behavior
Determines the behavior of objects when their volume falls below the volume threshold or when their number goes over the playback limit. You can select one of the following options:
- Continue to play to continue playing the object even though it will no longer be heard.
- Kill voice to stop playing the object. No fade out is applied with this option.
- Send to virtual voice to send the object to the virtual voice list. When an object is sent to the virtual voice list, certain parameters of the object are monitored by the sound engine, but no processing for audio or motion occurs.
- Kill if finite else virtual to stop playing the object if it’s not looping infinitely or, if it is, to send the object to the virtual voice list. For this option, the On return to physical voice behavior is automatically set to Play from elapsed time, regardless of the displayed behavior defined at a parent level.
Default value: Continue to play